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58. Ghoul Lair

bf1-room-nameless-l2-58 • bf1-room-nameless-l2-58 • Morgansfort: The Western Lands Campaign
(20'x20' room, door west in southwest corner) Four ghouls lair in this room. The door is barred when the player characters approach it, so unless they are very inventive, there is no chance the ghouls will be surprised; however, they will arrange themselves to allow one or two characters (at most) to enter so they can be flanked. The room smells quite bad, but there is not much other than a few bones and some large bloodstains in the room. Hunting has been poor lately, and the ghouls are hungry... In the far corner of the room is a half-rotten leather bag containing 260 cp, 140 ep, and 80 gp. 50 4 Ghouls: AC 14, HD 2*, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite (all plus paralysis), Mv 30', Sv F2, ML 9, XP 100 ea. Any character (except an Elf) hit by a ghoul must save vs. Paralysis or be paralyzed 2d4 turns. HP 8 ☐☐☐☐☐ ☐☐☐ 9 ☐☐☐☐☐ ☐☐☐☐ 10 ☐☐☐☐☐ ☐☐☐☐☐9 ☐☐☐☐☐ ☐☐☐☐
BF1 Nameless Dungeon Level 2, room 58. Treasure mentions (gp): 80.
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58. Ghoul Lair
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