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83. Compactor

bf1-room-nameless-l3-83 • bf1-room-nameless-l3-83 • Morgansfort: The Western Lands Campaign
(20'x20' room, door west in northwest corner to hallway) The walls, ceiling, and floor of this room are a uniform dark terracotta red color. It appears to be empty, but you can see a rectangular outline of a darker color straight across from the entry door. This room is a trap. Each character entering the room has a 1 in 4 chance to step on the triggering flagstone. When this happens, a metal plate will slide down swiftly from the door frame with substantial force; any character standing in the door must roll a save vs. Death Ray or be struck by the plate. If this save is failed, the character takes 2d4 points of damage and falls in the doorway. A second save vs. Death Ray must be made or the character will be crushed to death by the plate. The GM may determine however they wishes which side of the door the character is on if the second save is made. After the plate closes off the room, the ceiling will begin to descend, moving 1 foot per round. It begins at a height of 10'. If the trap is not deactivated, it will kill all the characters in the room when it reaches the floor. Jamming at least three iron spikes between the wall and ceiling will halt the ceili
BF1 Nameless Dungeon Level 3, room 83. Hazards: trap.
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83. Compactor
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