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buildingParent: Morgansfort
6. The "Square"
bf1-the-square • bf1-area-6 • Morgansfort: The Western Lands Campaign
the fort, where the local farmers bring their produce to sell. It has always been called the "Square" even though it is not shaped that way; it's a matter of tradition, and the locals will laugh at anyone who asks why. Presently, the area is lit by continual light spells cast by the local clergy, so that no part of this area will be in darkness after sunset. On any given day, there will be 2d8 commoners plus 1d6 off-duty soldiers present here. Between midnight and dawn the area is usually deserted, but there is a 1 in 1d6 chance of an encounter every three turns; 75% of the time, the encounter will be with a party of 2d4 soldiers investigating an odd noise (the player characters?) while the remaining 25% of the time it will be with one or two local commoners, probably drunk or on illicit business; such characters will be evasive if questioned, but if they see the player characters involved in unlawful acts they will almost always call for the night watch (the 2d4 soldiers previously mentioned).
BF1 Key area 6.
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