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17b. Behind The Painting

bf4-level-2-17b • bf4-level-2-17b • BF4: Raiders of Enterone
This small secret closet contains nothing but a pair of ordinary-looking ivory dice and a small wad of twine. The twine is just twine, here to confuse people. The dice are magical; rolling them confers a magical effect on the roller (with no saving throw allowed) selected from the table below. If any single roller rolls the same number twice, the dice disappear, reappearing in the center of this room in 24 hours. The dice cannot leave the closet; they will become intangible before crossing the threshold, falling to the floor with a clatter (having resumed solidity at that moment) and will then roll to the center of the room. This roll should have the same effect as an intentional roll of the dice. Roll Result of Rolling the Dice Roller is affected by invisibility. Roller receives a permanent bonus of +2 on reaction rolls with kobolds. Any water or wine carried by the roller turns to vinegar; if the roller has none, the next drink they take will be vinegar instead. Roller grows a bushy mustache; if roller already has a mustache, they lose all hair on their head and face. A blob of mud falls from the ceiling and splatters on the roller's head. The roller loses 2d10 coins of the highest denomination they carry. This loss will be felt immediately. For the next three full days, whenever the roller is in a dark place they will see a pair of glowing red eyes just beyond the limit of their light. Roller is drenched in water. If already affected by #10, fire is put out. Roller's hair is on fire. This fire makes real heat and light as if a torch and will ignite anything that can burn, but will not harm the roller in any way. Lasts until remove curse is used to cancel it. Roll Result of Rolling the Dice Roller affected as if by potion of gaseous form. Roller receives cure light wounds; if not needed now, roller gets a warm feeling and receives the spell the next time they are injured.
BF4 Grimspire Dungeon Level 2, room 17b.
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