← World Vault
22. Draco Lizards And A Pit
bf4-level-2-22 • bf4-level-2-22 • BF4: Raiders of Enterone
This area has a strong, stale, musty smell. This is the lair of the giant draco lizards found on this level; 1d6 of the giant draco lizards on the Wandering Monsters table for this level will be present here normally. The pit trap at area 22a opens easily, 1-5 on 1d6 if stepped on; the dracos all know about it and simply launch themselves over it. The pit also resets almost immediately, within just 1d4 rounds. A lever on the back of the large pillar block (area 22b) can be pulled down, locking the doors and making the pit safe. The lever will remain down normally, but the draco lizards rub themselves against the wall to scratch their backs, and usually push the lever back up after a day or two. If they are all killed, it will likely remain in place indefinitely. The pit drops 10 feet, inflicting 1d6 points of damage on the victim or victims; a save vs. Death Ray with Dexterity bonus added is allowed to avoid the trap. At the bottom is a skeleton with multiple broken bones; lying in the middle of the remains, found automatically if they are searched, is a small ruby worth 100 gp and a wax-sealed copper vial containing a potion of growth. Nearby lies an unsheathed shortsword +1, +2 vs. regenerators.
BF4 Grimspire Dungeon Level 2, room 22. Hazards: pit trap, trap Treasure mentions: 100 gp
NPCs HERE • 0
Add via World pageNo NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.