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27. Pointless Traps
bf4-level-2-27 • bf4-level-2-27 • BF4: Raiders of Enterone
The door to this room is stuck and must be forced. Whoever does so will trigger a trap that will cause a large curved blade to swing down from above the door. This trap attacks at AB +2 and does 1d10 points of damage on a hit. It must be reset manually. In the far back corner of this room is a large chest. The chest is locked and has a poison needle trap, which springs out if an attempt is made to pick the lock; the thief must make a saving throw vs. Poison or die. Actually opening (or breaking) the chest activates the final trap: a cloud of noxious gas that fills the room, inflicting 3d6 points of damage on all within the room. A successful save vs. Poison reduces damage by half. There is no treasure inside the chest, just a note that says, "Gotcha!" None of these traps reset themselves, so once all are triggered the room is safe.
BF4 Grimspire Dungeon Level 2, room 27. Hazards: poison needle, trap
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