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28. Pillared Room

bf4-level-2-28 • bf4-level-2-28 • BF4: Raiders of Enterone
This oddly-shaped room has a row of four pillars bisecting it diagonally. Set into the far wall is a massive, intimidating reinforced door. A group of hobgoblins have been trying to open the door into room 29 (see below) but unless the party has been extremely quiet they heard them approaching and are hiding behind the pillars. If this is the case, the hobgoblins surprise on 1-4 on 1d6. 4 Hobgoblins: AC 14, HD 1, #At 1 longsword, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. These monsters are carrying the treasure given beside each below. HP 8 ep, 6 gp, 3 pp 3 ep, 6 gp 7 ep, 4 gp 8 ep, 3 gp The door into room 29, below, should be described more or less as follows: The door before you is made of heavy oak, reinforced with iron that is studded with hundreds of round-headed bolts, all being supported by armored iron hinges with inch- thick pins. The iron reinforcements are held in place by forty rows of twenty bolts. The door is secured by an iron bar on the other side, and is nearly impossible to force open. Further, the door fits its frame too snugly to slip a sword or other item through to lift the bar. Knock will open it, of course, but the intended method of entering is to push on a specific sequence of the bolt-heads which will release the bar. This sequence is written on the paper in the writing desk in level 2 room 6 (Office).
BF4 Grimspire Dungeon Level 2, room 28. Monsters: 4 Hobgoblins [bestiary:Core-hobgoblin-76]: AC 14, HD 1, #At 1 longsword, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. These monsters are carrying the treasure given beside each below. HP [7, 4, 6, 6] Treasure mentions: 3 gp, 4 gp, 6 gp
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