← World Vault

12. Coop

bf4-level-4-12 • bf4-level-4-12 • BF4: Raiders of Enterone
Anyone listening (as per normal Listen roll rules) at the door of this room might well hear the cockatrice clucking, but on a roll of 1 on 1d12 the cockatrice will crow, and anyone standing outside the door will hear it. Further, anyone standing near the door has a 1-2 on 1d6 chance of detecting a "barnyard" smell, or 1-3 for an elf. If not noticed beforehand, when the door is opened this will be the first thing any character notices: You smell a foul odor, as of a barnyard. If the cockatrice is not surprised, it is standing near the door; proceed directly to combat. On the other hand, if it is surprised it will be found as follows: You see a large creature like a chicken with a serpentine neck; it's sitting on a pile of straw on the far side of the room. The floor is littered with its droppings. The orcs trapped this cockatrice as well as the one in room 18. However, unlike that one, someone is feeding this cockatrice, so it's not starving and desperate. Cockatrice: AC 14, HD 5**, #At 1 beak + special, Dam 1d6 + petrification, Mv 30' Fly 60' (10'), Sv F5, ML 7, XP 450
BF4 Grimspire Dungeon Level 4, room 12. Monsters: Cockatrice [bestiary:Core-cockatrice-22]: AC 14, HD 5**, #At 1 beak + special, Dam 1d6 + petrification, Mv 30' Fly 60' (10'), Sv F5, ML 7, XP 450 HP [22] Hazards: trapped
NPCs HERE • 0
Add via World page
No NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.