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20. Pit And Peril

bf4-level-4-20 • bf4-level-4-20 • BF4: Raiders of Enterone
Across this thirty-foot-deep room you see a pair of huge spider-like creatures with long forelegs. They seem alert and on guard but don't move to attack immediately. The room is occupied by two giant rhagodessas. Even if not surprised they will wait one round before moving forward to attack, allowing the possibility that characters moving into the room might fall victim to the pit trap. The pit just inside the door of this room triggers on a 1-2 on 1d6, checked for each character who steps on it. The pit is 30 feet deep, thus inflicting 3d6 points of damage to anyone who falls in. Those in the affected square when the pit opens may save vs. Death Ray with Dexterity bonus applied to leap to the nearest safe space and avoid falling. The pit trap is self-resetting, with the cover closing after 1 turn. The giant rhagodessas are large creatures who walk on multiple legs and can climb walls, so the pit does not present a problem for them. 2 Giant Rhagodessas: AC 16, HD 4, #At 2 legs, 1 bite, Dam leg grab, 2d8 bite, Mv 50', Sv F4, ML 9, XP 240 ea.
BF4 Grimspire Dungeon Level 4, room 20. Monsters: 2 Giant Rhagodessas : AC 16, HD 4, #At 2 legs, 1 bite, Dam leg grab, 2d8 bite, Mv 50', Sv F4, ML 9, XP 240 ea. HP [21, 22] Hazards: pit trap, trap
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