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3. Ogre Den
bf4-level-4-3 • bf4-level-4-3 • BF4: Raiders of Enterone
The first thing that hits you when you open the door is a rank smell, a combination of dung and unwashed bodies. Then you see a huge humanoid stand up from a pile of bedding, pick up a massive axe and start toward you with a smile on his misshapen face... This ogre, Burgnar, moved into this room after he worked out how the trap in room 1 operates. Not being very smart, he really enjoys knowing something smarter creatures don't, and he also knows just enough Common to taunt them. Even better, he has acquired a giant's shortbow, worn but still serviceable. He will use it to shoot huge arrows down into room 1, after he has removed anyone in the entrance of that room who might block him. The orcs have made peace with this ogre; he's not an ally, but neither is he an enemy. As he tends to kill all interlopers who have entered the 4th level, the orcs are only too happy to allow him to remain unchallenged. He is familiar with the ogre in the ruins above, but they are not friends. If he speaks of him at all, Burgnar calls Gorfang stupid at least twice. Burgnar's treasure is hidden under his bedding in two large, slightly rotten leather sacks. The first sack contains 1,046 sp, an anklet (worth 800 gp), and a longsword +2. The second contains 1,364 gp, a potion of clairvoyance, and a pouch of jewels including azurite (worth 15 gp), jade (worth 100 gp), and a hexagonal plate of lapis lazuli (worth 200 gp). Burgnar, Ogre: AC 15, HD 4+1, #At 1 huge axe or 1 giant shortbow, Dam 2d6 axe or 1d10 bow, Mv 30', Sv F4, ML 10, XP 240 Has 15 giant arrows for his bow.
BF4 Grimspire Dungeon Level 4, room 3. Monsters: Burgnar, Ogre : AC 15, HD 4+1, #At 1 huge axe or 1 giant shortbow, Dam 2d6 axe or 1d10 bow, Mv 30', Sv F4, ML 10, XP 240 Has 15 giant arrows for his bow. HP [25] Hazards: trap Treasure mentions: 1,364 gp, 100 gp, 15 gp, 200 gp, 800 gp
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Burgnar
Ogre • AC 15 • HP 25
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