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7. Eliza Kaysh, Bowyer-Fletcher
bf4-village-7 • bf4-village-7 • BF4: Raiders of Enterone
Eliza is a talented bowyer and fletcher. She is a widow with two daughters, Valda, 17 years old, and Camelia, 11 years old. Both girls work with their mother as fletchers, so that Eliza does not need to make many arrows and so can focus on making bows. Valda is learning to make bows as well, but is sometimes distracted by the many young men who come calling; some of them seem to need rather a lot of arrows, and cannot seem to choose exactly what they want... Eliza and her daughters can supply the needs of adventurers for bows and arrows. Shortbows and shortbow arrows are always available, with 1d4+1 bows and 30+3d10 arrows in stock at any given time. Longbows are made to order, requiring 1d4+1 days to construct; 20+2d10 longbow arrows will be in stock at any given time, but if ordered in advance 10 can be made per day. Prices for all these items are as given in the Core Rules. Traveling to the Ruins At the beginning of this adventure, if your player characters are true beginners, you may wish to "handwave" their trips to and from the Ruins of Grimspire (which begins on page 15). Later as they become less fragile and better equipped you may wish to roll for wandering monster encounters. The creature listings below may be used for such occasions. Assume that encounters from the list below happen on a 1 on 1d6, checked once when they are on the way to Grimspire and again as they are returning to town. 1 Black Bear: AC 14, HD 4, #At 2 claws, 1 bite + hug , Dam 1d4 claw, 1d6 bite, 2d6 hug , Mv 40', Sv F4, ML 7, XP 240 ea. HP 2-3 Orcs: 1 Orc Leader: AC 14, HD 2, #At 1 longsword, Dam 1d8, Mv 30', Sv F2, ML 9, XP 75 HP 2d4 Orcs: AC 14, HD 1, #At 1 longsword, Dam 1d8, Mv 30', Sv F1, ML 9 (8), XP 25 ea. HP 1 Wild Boar: AC 13, HD 3, #At 1 tusk, Dam 2d4, Mv 50' (10'), Sv F3, ML 9, XP 145 ea. HP The NPC Party Some time after the player characters have begun exploring the dungeon, but before they have entered the second level, a group of NPCs will come into town. Led by a young female elf magic-user, Orinthia Kal, these NPCs will present themselves as seasoned heroes who have come to save the day. Some of the local people will rally behind them, making them not only rivals to the PCs but serious annoyances as well. These NPCs have an ulterior motive, though. They are not going to Grimspire to fight monsters, but rather to sell them second-hand human-made swords, shields, and armor. The humanoids (particularly the orcs, their primary customers) raid the roads for money to pay for these items. Certainly they can get some weapons and armor from the guards of the merchant wagons, but attacking the well- guarded caravans is dangerous; much easier and safer to go after those with little or no protection and then just buy weapons and armor from these NPCs. Because they are "adventuring" in Grimspire for secret reasons, the NPCs generally will not be willing to "partner" with any PCs and will snub and insult them whenever they can get away with it, in order to avoid the PCs getting too close. Orinthia Kal, Elf Magic-User 2*: AC 11, #At 1 dagger or by spell, Dam 1d4-1 dagger, Mv 40', ML 9, XP 100 STR 6 (-1) INT 18 (+3) WIS 13 (+1) Spells: sleep, shield Equipment: Dagger HP Tomas Zeleny, Human Cleric 2: AC 19, #At 1 mace, Dam 1d8, Mv 20', ML 9, XP 75 INT 8 (-1) WIS 16 (+2) DEX 15 (+1) CHA 13 (+1) Spells: protection from evil* Equipment: Plate Mail, Shield, Mace HP Tero Forswunk, Human Fighter 2: AC 18, AB +2, #At 1 shortsword, Dam 1d6, Mv 20', ML 9, XP 75 INT 8 (-1) CON 15 (+1) CHA 16 (+2) Equipment: Plate Mail, Shield, Shortsword Neomund Charduush, Human Thief 2: AC 14, AB +1, #At 1 shortsword, Dam 1d6, Mv 30', ML 9, XP 75 DEX 14 (+1) Equipment: Leather Armor, Shortsword HP
BF4 The Village of Darion's Bridge, entry 7. Monsters: 1 Black Bear : AC 14, HD 4, #At 2 claws, 1 bite + hug , Dam 1d4 claw, 1d6 bite, 2d6 hug , Mv 40', Sv F4, ML 7, XP 240 ea.; 1 Orc Leader : AC 14, HD 2, #At 1 longsword, Dam 1d8, Mv 30', Sv F2, ML 9, XP 75; 1 Wild Boar : AC 13, HD 3, #At 1 tusk, Dam 2d4, Mv 50' (10'), Sv F3, ML 9, XP 145 ea. HP [7]; Tomas Zeleny, Human Cleric 2 : AC 19, #At 1 mace, Dam 1d8, Mv 20', ML 9, XP 75 INT 8 (-1) WIS 16 (+2) DEX 15 (+1) CHA 13 (+1) Spells: protection from evil* Equipment: Plate Mail, Shield, Mace HP [7]; Tero Forswunk, Human Fighter 2 : AC 18, AB +2, #At 1 shortsword, Dam 1d6, Mv 20', ML 9, XP 75 INT 8 (-1) CON 15 (+1) CHA 16 (+2) Equipment: Plate Mail, Shield, Shortsword HP [12]; Neomund Charduush, Human Thief 2 : AC 14, AB +1, #At 1 shortsword, Dam 1d6, Mv 30', ML 9, XP 75 DEX 14 (+1) Equipment: Leather Armor, Shortsword HP [5]
NPCs HERE • 4
Add via World pageOR
Orinthia Kal
Elf Magic-User 2 • AC 11 • HP 7
TO
Tomas Zeleny
Human Cleric 2 • AC 19 • HP 7
TE
Tero Forswunk
Human Fighter 2 • AC 18 • HP 12
NE
Neomund Charduush
Human Thief 2 • AC 14 • HP 5
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