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town
Dale
dc1-dale • dc1-dale • DC1: Tales from the Laughing Dragon
Dale is a small town in the central region of the Dragonclaw Barony, near Dragon Lake. The Laughing Dragon Inn is the proverbial 'starting tavern' and it is here where the adventures begin. Fonkin, the town's sage and former adviser to the Baron, is beloved here; the town garrison, under Captain Luke Mattind, is stretched thin fighting off brigands. The town itself can be used for the birthplace of the characters. The printed town map (DC1 p. 12) also names Town Hall, Lord Dale's Castle, Fort Landers, the Public Stables, Lander's Farm, Fonkin's House, and Clearwater Pond; none of them are described in the text.
CHILDREN • 3
The Laughing Dragon Inn building
The Laughing Dragon Inn in Dale, kept by its proprietor Johne Wolfsbane, is the starting tavern for the whole series: the alarm over Fonkin's disappearance is raised here (The Search for The Missing Gnome), Fonkin tells the tale of the theft here and offers the bounty on Valanunthe (The Hunt For Valanunthe), and the party is briefed here by Fonkin, Johne, and Captain Luke Mattind before the ride north (Rodemus Keep). Its floorplan is printed in DC1.
Balin's Arms building
Balin's Arms is the shop in Dale run by Balin Stoneshield, where the returning adventurers can repair, re-equip, and sell anything they have found. Balin stayed open late for the party on the night they returned from the Ruins with Fonkin found.
Fonkin's House building
Fonkin's home in Dale (number 8 on the printed town map), where his dismissed apprentice Valanunthe broke in and stole the top-secret map and the Amulet of the Mighty Fist from the place he had hidden them, despite the wards he had placed on it; it was the theft that set the whole series in motion. The house is not otherwise described in the text.
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