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8. Master Bedroom

dc1-room-keep-l1-8 • dc1-room-keep-l1-8 • DC1: Tales from the Laughing Dragon
This was originally the master bedroom but has been taken over by a group of goblins. Most of the goblins are either sleeping (6) on the crude bedrolls along the wall or playing dice games (4) in the corner, while 2 goblins watch the door. Roll for initiative for the two goblins keeping watch and the four goblins playing dice at a -1. The sleeping goblins will be surprised and will not join in until the second round. This room appears to be the master bedroom. There is a large bed against the east wall, although it's not in very good shape. One of the legs is broken and the bed is tilted sideways. The mattress is torn and shredded with noticeable mildew growing on it. There is also a desk and bureau in the room that are warped and discolored to the point they are unusable. The oddest thing in the room is what looks to be a life-sized statute of the goddess Malorie sitting in the southeast corner. 10 Goblin Guards: AC 14, HD 1-1, #At 1, Dam 1d6, Mv 20', Sv F1, ML 7, XP 10 ea. HP Goblin Champion: AC 15, HD 2, #At 1, Dam 1d8, Mv 20', Sv F2, ML 8, XP 75 Goblin Mage: AC 13, HD 2, #At 1, Dam 1d4 or by spell, Mv 20', Sv M1, ML 6, XP 75 Spells: magic missile (x 2)
DC1 Rodemus Keep Level 1, room 8. Monsters: • 10 Goblin Guards — AC 14, HD 1-1, #At 1, Dam 1d6, Mv 20', Sv F1, ML 7, XP 10 ea. [bestiary:Core-goblin-61] HP: 3, 7, 2, 7, 8, 8, 6, 9, 9, 7. • Goblin Champion — AC 15, HD 2, #At 1, Dam 1d8, Mv 20', Sv F2, ML 8, XP 75 [bestiary:Core-goblin-61] HP: 13. • Goblin Mage — AC 13, HD 2, #At 1, Dam 1d4 or by spell, Mv 20', Sv M1, ML 6, XP 75 Spells: magic missile (x 2) [bestiary:Core-goblin-61] HP: 11.
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