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9. Watch Room
dc1-room-keep-l1-9 • dc1-room-keep-l1-9 • DC1: Tales from the Laughing Dragon
This room is only accessible from a secret door in Room 4. The goblins in this room will charge into room 4 during the fight with Girck and leave the door open; thus, the party won't have to search for it. This hidden room is used to spy on the main corridor of the keep by a set of peep holes in the south wall. 3 Goblins: AC 14, HD 1-1, #At 1, Dam 1d6, Mv 20', Sv F1, ML 7, XP 10 ea. HP
DC1 Rodemus Keep Level 1, room 9.
Monsters:
• 3 Goblins — AC 14, HD 1-1, #At 1, Dam 1d6, Mv 20', Sv F1, ML 7, XP 10 ea. [bestiary:Core-goblin-61] HP: 7, 8, 6.
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