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E. Entry

dc1-room-keep-l1-e • dc1-room-keep-l1-e • DC1: Tales from the Laughing Dragon
This large hallway contains little but dust and refuse. However, there are obvious tracks moving through the hall from this door to the one beyond. There is a 20-foot pit trap in the center of this hallway. If the trap isn't detected, the trap will trigger when there is a combined weight of 200 pounds on it. Characters need to save vs. Death Ray (with Dexterity bonus added) or take 2d6 points of falling damage.
DC1 Rodemus Keep Level 1, room E. Hazards: pit trap.
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