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11. Hidden Altar

dc1-room-keep-l2-11 • dc1-room-keep-l2-11 • DC1: Tales from the Laughing Dragon
This small hidden altar hasn't seen any recent use, but you can still see the symbols drawn on the floor in what looks to be dried blood. One symbol in particular sends shivers down your spine: the symbol for Zal'Thal, the god of the Dead. If the party approaches the altar, two skeletons will rise up from behind it and attack the party. 2 Skeletons: AC 15 (half damage from edged, 1 point only from piercing), HD 1, #At 1 scimitar, Dam 1d8, Mv 40', Sv F1, ML 12, XP 25 ea. HP
DC1 Rodemus Keep Level 2, room 11. Monsters: • 2 Skeletons — AC 15 (half damage from edged, 1 point only from piercing), HD 1, #At 1 scimitar, Dam 1d8, Mv 40', Sv F1, ML 12, XP 25 ea. [bestiary:Core-skeleton-133] HP: 4, 10.
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