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12. Goblin’S Last Stand

dc1-room-keep-l2-12 • dc1-room-keep-l2-12 • DC1: Tales from the Laughing Dragon
As the door swings open you hear the unmistakable sound of goblins. However a large barricade made from tables, chairs, and other various objects blocks further progress into the room. One of the goblins shouts ‘Kill the Dead Walkers, Kill the Dead Walkers!’ as they let loose a volley of arrows in your direction. You’ve found what’s left of Girck’s search party. These goblins sent by Girck have recovered the map but were forced into this room by the undead. So they have thrown together a pretty good barricade at the door. It will take a successful Climb Walls to scale the barricade. If the barricade is attacked it has 15 HP and Hardness 5. While the barricade is being attacked the goblins will continue to fire arrows over it. Because of partial cover each side takes a -4 to hit with missile weapons while the barricade is up. If the barricade comes down two larger goblins will come up to attack the party while the smaller six goblins continue to fire arrows. If the party engages the goblins and kills one of the goblin champions, the other will throw a satchel to one of the smaller goblins and yell to it in goblin. The smaller one will pick up the satchel and run towards the door. If anyone in the party speaks goblin they will hear him say 'Get this to Girck!'. Even if they don't there is a 2 in 6 chance (adding INT bonus) that they will understand the word 'Girck'. The satchel contains Fonkin's lost map. 6 Goblins: AC 14, HD 1-1, #At 1 shortbow or shortsword, Dam 1d6 shortswor
DC1 Rodemus Keep Level 2, room 12. Monsters: • 6 Goblins — AC 14, HD 1-1, #At 1 shortbow or shortsword, Dam 1d6 shortsword, 1d6 shortbow, Mv 20', Sv F1, ML 8, XP 10 ea. [bestiary:Core-goblin-61] HP: 1, 4, 1, 4, 5, 2. • 2 Goblin Champions — AC 15, HD 3-3, #At 1 shortbow or mace, Dam 1d6 shortbow, 1d8 mace, Mv 20',Sv F1, ML 8, XP 120 ea. [bestiary:Core-goblin-61] HP: 10, 10.
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