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2. Small Burial Chamber
dc1-room-keep-l2-2 • dc1-room-keep-l2-2 • DC1: Tales from the Laughing Dragon
This room looks to be another burial chamber. There are three old coffins against the west wall on a slightly raised dais. Other than the coffins, there is nothing else to see in the room. When the characters approach the middle coffin, read the following to them: As you approach the coffins, a loud splintering is heard and the lid of the middle coffin flies off in shards of wood. A human rises from the opened coffin, his pale face looking at you the way a predator looks at prey. The creature is a vampire spawn, a smaller, weaker version of a normal vampire, although it will still be a difficult challenge for the party. This monster is found in the Basic Fantasy Field Guide; please refer to that book for details. Vampire Spawn: AC 15 (m), HD 4*, #At 1 punch or 1 bite, Dam 1d6 + 3 punch, 1d3 +level drain bite, Mv 30', Sv F4, ML 9, XP 280 The other two coffins in the room are empty, although it's obvious they contained a dead body at one point.
DC1 Rodemus Keep Level 2, room 2.
Monsters:
• Vampire Spawn — AC 15 (m), HD 4*, #At 1 punch or 1 bite, Dam 1d6 + 3 punch, 1d3 +level drain bite, Mv 30', Sv F4, ML 9, XP 280 [bestiary:FG1-vampire-spawn-160] HP: 23.
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