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3. Large Burial Chamber # 2

dc1-room-keep-l2-3 • dc1-room-keep-l2-3 • DC1: Tales from the Laughing Dragon
This large burial chamber contains six coffins, three against the north wall and three against the south wall to the west of the door. As you look inside you sense something moving, as if caught out of the corner of your eye. What the characters sense moving is a wraith, one of the more angry spirits of the Rodemus clan. He will move to engage the first person entering the room. If the wraith is defeated and the coffins are checked, the following items will be found inside them: 50 gp, a piece of lapis lazuli worth 8 gp, a white pearl worth 110 gp, a carved bone statuette worth 90 gp, and 2 scrolls (hold undead, protection from undead). Hold undead: This spell scroll, usable by Magic- users, works much like the hold person spell except that it only works against undead creatures. Protection from undead: Creates a 10-foot radius protective circle around the reader, preventing undead creatures from entering (see p. 173 in the Basic Fantasy RPG Core Rules). Wraith: AC 15 (m), HD 4**, #At 1 touch, Dam 1d6 + energy drain (1 level), Mv Fly 80', Sv F4, ML 12, XP 320
DC1 Rodemus Keep Level 2, room 3. Monsters: • Wraith — AC 15 (m), HD 4**, #At 1 touch, Dam 1d6 + energy drain (1 level), Mv Fly 80', Sv F4, ML 12, XP 320 [bestiary:Core-wraith-155] HP: 20. Treasure mentions (gp): 110, 50, 8, 90.
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