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4. Royal Burial Chamber

dc1-room-keep-l2-4 • dc1-room-keep-l2-4 • DC1: Tales from the Laughing Dragon
If the characters open the door but do not enter the room they will see a ghoul sitting on the burial slab against the east wall. If they enter the room there is a 20-foot spiked pit trap right at the entrance and the characters will have to save vs. Death Ray (adding any DEX bonus) or fall into the pit trap, dealing 2d6 falling and 1d4 points of spike damage. This burial chamber seems to hold the remains of somebody of a very high status. The remains are interred in ceremonial armor on a large marble slab. The ages have rendered the armor useless, although there are other items of value on the slab. It looks like the chamber has been recently defiled, with a pool of dried blood in the northwest corner and the words ‘PROTECT THE BOY’ scrawled on the wall in blood. The armor is ancient and worthless, but the other items interred with the body are not. One is a shortsword +1 and the other is a beautiful comb made in the shape of a dragonfly, worth 500 gp. Ghoul: AC 14, HD 2*, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, all plus paralysis, Mv 30', Sv F2, ML 9, XP 100 HP
DC1 Rodemus Keep Level 2, room 4. Monsters: • Ghoul — AC 14, HD 2*, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, all plus paralysis, Mv 30', Sv F2, ML 9, XP 100 [bestiary:Core-ghoul-195] HP: 9. Hazards: pit trap. Treasure mentions (gp): 500.
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