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5. Large Burial Chamber #1
dc1-room-keep-l2-5 • dc1-room-keep-l2-5 • DC1: Tales from the Laughing Dragon
This room looks like it has been recently disturbed. The six stone coffins along the north and south wall have been opened and there are pieces of bone and tattered clothing along the floor. Above the coffins on both walls hang some mildewed tapestries, their fabric faded from age. There is a 20-foot pit trap at the entrance to the west door. The characters will have to save vs. Death Ray (add any DEX bonus) or take 2d6 points of falling damage. If the characters come in from the east door, give them a +1 to spot the trap since it's really not well-hidden.
DC1 Rodemus Keep Level 2, room 5.
Hazards: pit trap.
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