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9. The Keeper Of The Catacombs

dc1-room-keep-l2-9 • dc1-room-keep-l2-9 • DC1: Tales from the Laughing Dragon
A wave of rage and hatred washes over you as you enter this room. A large creature unlike anything you've ever seen stares at you menacingly before shouting 'Protect the Boy!!!'. The shout is followed by the breaking of wood as three zombies emerge from the coffins against the west wall. They lurch forward, with the larger creature close behind. The creature in this room is the Keeper of the Catacombs, a bone horror created to protect the catacombs and defend the Rodemus family. It is the 'unofficial' leader of the undead in the catacombs and can command other undead to do its bidding. The zombies it summons will fight until they are destroyed or turned. The bone horror is found in the Basic Fantasy Field Guide; please refer to that book for details. Bone Horror, Common: AC 14 (m), HD 4*, #At 2 claws or 1 sting, Dam 1d6+3 claw, 1d4+poison sting, Mv 20' Fly 30', Sv C4, ML 12, XP 280 3 Zombies: AC 12, HD 2, #At 1 weapon, Dam 1d8 or by weapon, Mv 20', Sv F2, ML 12, XP 75 ea. HP
DC1 Rodemus Keep Level 2, room 9. Monsters: • Bone Horror, Common — AC 14 (m), HD 4*, #At 2 claws or 1 sting, Dam 1d6+3 claw, 1d4+poison sting, Mv 20' Fly 30', Sv C4, ML 12, XP 280 [bestiary:FG1-bone-horror-172] HP: 16. • 3 Zombies — AC 12, HD 2, #At 1 weapon, Dam 1d8 or by weapon, Mv 20', Sv F2, ML 12, XP 75 ea. [bestiary:Core-zombie-158] HP: 8, 9, 9.
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