← World Vault

1. The Split Moon Inn

hrs1-hamlet-1 • hrs1-hamlet-1 • HRS1: Barks and Blades
This is where the adventure starts but if the PCs ask for more details on what the inn looks like, read the following boxed text. This inn is comfortable, clean, and well managed. In the common area, the tables are well tended and a pleasant smell comes from the kitchen. Most of the clientele is composed of locals but a few customers seem to be travelers as well. A large fire pit on the eastern wall provides heat and light, while rudimentary chandeliers strategically scattered around the area create a cozy ambiance. The walls are decorated with neck mounts of deer, wolves, and bears. Behind the counter in the far end of the common room, an old corpulent man patiently scrubs a pint before filling it with ale while a young redhead woman comes in and out of the kitchen carrying plates and mugs of ale. The Split Moon Inn is an institution in Péripont. Not only does it provide lodging to travelers, but it also acts as a tavern for locals. Périponters usually gather here after a long day of labor or simply to have a good time and find out what’s going on around town. In terms of size, the inn is the largest structure in Péripont, being even slightly larger than the Chapel of Saint Bebrah. The kitchen is in a The Hamlet of Péripont separate stone building contiguous to the inn while horses can be accommodated in a small stable located at the back of the inn. The Split Moon offers the following lodging options: a merchant’s suite (5 gp/night), four individual rooms (2 gp/night), and two shared rooms with six beds each (1 gp/night). A full meal costs 5 silver pieces, while drinks cost 2 silver pieces each. One of the Inn’s room is an apartment in which the Cyde family lives. A small locked chest hidden behind the parents’ bed contains the following: 834 cp, 395 sp, and 178 gp. All important NPCs found in this location are listed below. Alfred Cyde Inn Keeper and owner of the Split Moon, he is plump and in his late fifties. Although grumpy, he is appreciated by the citizens of Péripont. This does not prevent him from being moody and getting a smile from him is almost impossible. Behind this attitude however lies a real commitment to his customers and a genuine will to provide a memorable experience. If interrogated about the barklings, the man will complain that the recent attacks are scaring travelers and impacting his business. He will even pretend that some merchants and traders have already stopped coming on market day, impacting his spirits offering. Alfred Cyde, Normal Man: AC 11, AB +0, #At 1 fist, Dam 1d3, Mv 40', ML 6, XP 10 Equipment: key to his chest, 35 cp, 24 sp, 8 ep, 14 gp HP Bertha Cyde The inn keeper’s wife, Bertha, is much younger than her husband, probably in her early forties. She is also quite curvy and her very pale skin marries attractively with her long curly fiery red hair and well defined facial traits. This woman is quite nice and playful and often considered her husband’s opposite. She takes care of the cooking and spends most of her time preparing meals for the customers. Bertha’s specialty is her famous pork leg stew, a delicacy sought by many travelers. Bertha Cyde, Normal Man: AC 11, AB +0, #At 1 rolling pin, Dam 1d4, Mv 40', ML 7, XP 10 Equipment: rolling pin, bronze bracelet (15 gp) HP Charlotte Cyde This beautiful young woman just reached majority. She resembles her mother greatly though she is much thinner. Her long red hair is her most striking feature. At the inn, she takes care of cleaning the rooms, the horses in the stable, and waits tables when things get busy. Charlotte is quite courageous and valiant. She is bored in Péripont and would love to leave. The young woman dreams of traveling and discovering the world to the chagrin of her parents who would love her to marry and take over the inn. When the PCs first walk into the Split Moon, she will be the party’s waitress. She will enthusiastically ask questions about their The Hamlet of Péripont reason for coming. She will explain that she dreams of becoming an adventurer and that she would gladly join a group of adventurers if only she had a sword. Giving her one along with vague promises of adventure will be enough to convince her to join the party. Charlotte Cyde, Human Thief 1: AC 13, AB +1, #At 1 weapon, Dam by weapon, Mv 40', Sv T1, ML 6, XP 25 STR 8 (-1), INT 10, WIS 8 (-1), DEX 15 (+1), CON 10, CHA 13 (+1) Equipment: leather armor, backpack, thieves’ tools, 8 sp, 3 gp, copper necklace with a St- Bebrah symbol on the pendant. HP Nozar Nozar is a merchant that arrived in Péripont three days ago. He was originally traveling with Endil, Basil, and Marbic (see Missing Cargo in section Introduction). When first encountered, Nozar will be sitting with Endil in the common room at the Split Moon. Nozar is a vulgar boorish character who reinvented himself as a small time merchant after a life of larceny and a lengthy jail sentence. He is completely bald, has a large scar on his left cheek, and is in his late forties. The man unfortunately retained his scoundrel traits and will act in his own interest before anyone else’s. His evil toothless grin should tell the PCs this man should not be trusted. If asked about the barklings, the man will recount an attack that came from all sides with at least a dozen barklings ambushing them. He will indicate the exact location of the attack (see The Ambush Site in Péripont and the Surrounding Area) though he will tell the PCs they are wasting their time, arguing that there is no way his other companions made it out alive. Nozar will also speak lightly about Basil and Mabric’s fate, going as far a joking about their death. Nozar’s plan is to rest another day or two at the inn to recuperate and then head back with Endil to Douman to claim the insurance the two men secretly took out on the goods they were transporting. He is in no way interested in succoring his colleagues or retrieving the goods, "an idiotic waste of time" according to him. He will however mention that the barklings probably stole a few hundred gold- pieces worth of merchandise, which he cares little about since he plans on getting the insurance money instead. Nozar, Human Thief 2: AC 14, AB +1, #At 1 shortsword or 1 dagger, Dam 1d6 shortsword, 1d4 dagger, Mv 40', Sv T2, ML 7, XP 75 DEX 13 (+1), CON 13 (+1), CHA 5 (-2) Equipment: leather armor, shortsword, dagger, gold earrings (100 gp), silver ring (30 gp), and a silver necklace with a pendant shaped as a dagger (75 gp), 21 sp, and 16 gp. Insurance letter for the shipment. HP The Hamlet of Péripont Endil Endil is much younger than Nozar, being in his early twenties, but has become infatuated with his companion who treats him, at best, like his valet. The young man is blond and is slowly starting to grow a beard. He is slender but his height makes him look tough. The young man will be more polite than Nozar and will actually show remorse if questioned alone about how they managed to survive while the other two got killed by the barklings. If questioned insistently about what happened on the road, he will reluctantly admit that they fled, abandoning the other two, but will explain that it was their only chance of surviving and if they would’ve helped they would not be here to talk to you. Endil is just as uninterested as Nozar about finding his former companions as he is convinced that they died during the ambush. Endil, Normal Man: AC 11, AB +0, #At 1 dagger, Dam 1d4, Mv 40', Sv NM, ML 7, XP 10 Equipment: dagger, bronze ring (10 gp), 16 sp, 6 gp HP
HRS1 The Hamlet of Peripont, entry 1. Monsters: Alfred Cyde, Normal Man : AC 11, AB +0, #At 1 fist, Dam 1d3, Mv 40', ML 6, XP 10 Equipment: key to his chest, 35 cp, 24 sp, 8 ep, 14 gp HP [2]; Bertha Cyde, Normal Man : AC 11, AB +0, #At 1 rolling pin, Dam 1d4, Mv 40', ML 7, XP 10 Equipment: rolling pin, bronze bracelet (15 gp) HP [2]; Charlotte Cyde, Human Thief 1 : AC 13, AB +1, #At 1 weapon, Dam by weapon, Mv 40', Sv T1, ML 6, XP 25 STR 8 (-1), INT 10, WIS 8 (-1), DEX 15 (+1), CON 10, CHA 13 (+1) Equipment: leather armor, backpack, thieves’ tools, 8 sp, 3 gp, copper necklace with a St- Bebrah symbol on the pendant. HP [2]; Nozar, Human Thief 2 : AC 14, AB +1, #At 1 shortsword or 1 dagger, Dam 1d6 shortsword, 1d4 dagger, Mv 40', Sv T2, ML 7, XP 75 DEX 13 (+1), CON 13 (+1), CHA 5 (-2) Equipment: leather armor, shortsword, dagger, gold earrings (100 gp), silver ring (30 gp), and a silver necklace with a pendant shaped as a dagger (75 gp), 21 sp, and 16 gp. Insurance letter for the shipment. HP [6]; Endil, Normal Man : AC 11, AB +0, #At 1 dagger, Dam 1d4, Mv 40', Sv NM, ML 7, XP 10 Equipment: dagger, bronze ring (10 gp), 16 sp, 6 gp HP [2] Treasure mentions: 1 gp, 10 gp, 100 gp, 14 gp, 15 gp, 16 gp, 178 gp, 2 gp, 3 gp, 30 gp, 5 gp, 6 gp
NPCs HERE • 5
Add via World page
AL
Alfred Cyde
Human Normal Man • AC 11 • HP 2
BE
Bertha Cyde
Human Normal Man • AC 11 • HP 2
CH
Charlotte Cyde
Human Thief 1 • AC 13 • HP 2
NO
Nozar
Human Thief 2 • AC 14 • HP 6
EN
Endil
Human Normal Man • AC 11 • HP 2
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.