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Peripont and the Surrounding Area
hrs1-surroundings • hrs1-surroundings • HRS1: Barks and Blades
The Country of Sorgwald Péripont is located in a remote region called the Country of Sorgwald. It is a semi- autonomous frontier region that is rarely visited by outsiders. Settlements are sparse and of modest proportions. Most of the country of Sorgwald is covered with a thick forest and imposing hills. A few rivers snake around the country, but the longest and widest is the Tourmaline, next to which Péripont was built, along with an old stone bridge that allows its crossing, the Bridge of Validard. The inhabitants of the region are mostly humans although a substantial number of halflings can also be found as well as occasional dwarven travellers. Defending towns is left to each settlement. Larger ones such as Douman can afford a city watch while smaller settlements such as Péripont must rely on local militia. The region’s main economic activities are farming, logging, and to a lesser extent, trading. The Hamlet of Péripont (D.5) The town of Péripont was established a little more than one hundred years ago, following the construction of a bridge that traverses the Tourmaline River. The bridge was named the Bridge of Validard, after the town’s founder. Péripont is surrounded by farms, though it does not take long to return to the deep woods that surround the area. Additional background about the hamlet is given in section The Hamlet of Péripont. Badgerwood (B.3, B.4, C.4) There is a small wooded vale west of Péripont known as Badgerwood. Its name comes from the animals that were originally found in great quantities when men first arrived in these areas. Badgers are rarer nowadays due to over-hunting, though the name remains. Badgerwood is sparsely wooded contrary to the dense forests usually found in these parts of the country. The area is frequented by villagers that go mushroom picking and hunting small game. It was never dangerous to venture here, though recent sights of Barklings and wolf attacks a few months back have made everyone wary. If the PCs come looking for Naerie and Roderic Drekh it will be possible to find a few clues that they were here. For each hour spent looking for them around Badgerwood, there is a 50% chance a clue is found. Roll on the table below to determine its nature. 1d4 Clue found A wicker basket full of mushrooms. Appears to have been dropped or hastily abandoned. A small wooden sword with the name "Roderic" engraved on the flat of the blade, which is almost certainly a child's toy Clear signs of fighting; blood and tufts of rough gray hair. A red linen scarf. Ripped and dirty. Belongs to Naerie Drekh. Once at least two clues have been found, the GM should reveal tracks of a large group of many small humanoid creatures going north. These tracks lead to The Black Paws Cave about three miles north east (see map). Péripont and the Surrounding Area The Black Paws’ Cave (C.3) The Black Paws moved into this cave a bit more than a year ago, coming from the mountains to the west, dislodging a tribe of pixies that had established their lair in the abandoned mine. If for some reason the cave is not found while investigating the raid on the road or the disappearance of Naerie Drekh and her son, the location is known by Beggar Tom (see The Hamlet of Péripont). This area is described in detail in section The Black Paws’ Cave. Péripont and the Surrounding Area
Random Encounters (roll 1d8 when travelling near Peripont; if 1-3 is rolled, the first barkling encounter occurs): Random Encounters When travelling around Péripont, there is always a chance that a random encounter will occur. The random encounter rules found in the Basic Fantasy RPG Core Rules should apply when the PCs travel from place to place near Péripont. Roll 1d8 on the table below to determine what is encountered. Note that the first encounter with the barklings happens if a 1, 2, or 3 is rolled | 1-3. 3d4 Barklings (21 total): AC 13 (leather), HD ½ (1d4 hit points), #At 1 bite or 1 dagger, Dam 1d4 bite, 1d4 dagger, Mv 30', Sv NM, ML 7 (9), XP 10 ea | 4. 2d6 Wolves (9 total): AC 13, HD 2, #At 1 bite, Dam 1d6, Mv 60', Sv F2, ML 8, XP 75 ea | 5. 2d4 Pixies (7 total): AC 17, HD 1*, #At 1 dagger, Dam 1d4, Mv 30’ Fly 60', Sv E-F1, ML 7, XP 37 ea | 6. 1d10 Stirges (19 total): AC 13, HD 1*, #At 1 bite, Dam 1d4 bite, 1d4/round blood drain, Mv 10' Fly 60', Sv F1, ML 9, XP 37 ea | 7. 1d6 Gnolls (9 total): AC 15, HD 2, #At 1 battle axe, Dam 1d8+1, Mv 30', Sv F2, ML 8, XP 75 ea | 8. 1d6 Boars (12 total): AC 13, HD 3, #At 1 tusk, Dam 2d4 tusk, Mv 50' (10'), Sv F3, ML 9, XP 145 ea
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