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This warehouse stores such items as seed grain, and produce levied for taxes. Items can be stored for a fee paid to the mayor. During harvest or sheering season it can be full, and at other times room is often plentiful. 12a: TAX COLLECTOR AND OTHER OFFICES: These offices and living quarters are home to a tax collector (normal man) and deputy (a 2nd- level Fighter) who keep up with the local trade, land taxes, and such. They are often out on some other business. When collecting taxes or carrying significant funds, they enlist four or so of the town's garrison (from #38) and travel in a coach, using a locked and poison-needle trapped strongbox. There are few funds at the office (they deliver the collected taxes to the local baron/king before they can pile up). Tax Collector: AC 11, HD ½ (1d4 HP), #At 1 shortsword, Dam 1d6, Mv 40', Sv NM, ML 7 HP Deputy: Human Fighter 2, AC 17 with chain mail, #At 1 longsword, Dam 1d8+1, Mv 20', Sv F2, ML 8 STR 15 (+1), WIS 14 (+1), DEX 16 (+2), CON 15 (+1)
JN1 The Town, area 11. Monsters: Tax Collector : AC 11, HD ½ (1d4 HP), #At 1 shortsword, Dam 1d6, Mv 40', Sv NM, ML 7 HP [3, 11] Hazards: trapped
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