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15. Common Room
jn1-room-caves-15 • jn1-room-caves-15 • JN1: Chaotic Caves
This room houses seven orcs. It is cluttered by miscellaneous debris that they have torn up and discarded, as well as firewood and stone circles for cooking. Hidden in a hole in the northeast corner (covered by a stack of fireplace rocks and a foot of earth) is a bag with 10 pp and 400 sp. 7 Orcs: AC 14, HD 1, #At 1 spear, Dam 1d6, Mv 30', Sv F1, ML 8, XP 25 ea. HP C. HOBGOBLIN LAIR These hobgoblins have taken over what was going to be an expansion of the funeral crypt at D and are renovating it. The interior is a mixture of smooth stone where the original carvers completed their work, rough unfinished work where they left off, and some work by the hobgoblins. ENTRANCE: Twin entrances lead into the first chamber where five hobgoblins are bunked on guard duty. Each has 1d6 sp. At "A" is a wide underground stream being used as a moat. Wooden planks about 15' long (used to cross it) are stored on the opposite side. A loud horn (from an ox) hangs on a peg and can be blown to attract someone to come put planks across (the hobgoblins at #17 are tasked for the job). Other methods can be used to cross it; if the players engage in a lengthy debate or over-elaborate plan to cross, roll 1d6 and on a 5 or 6 two hobgoblins from #17 appear to interrupt. In the northwest corner at "C" is a crude hide painted to resemble stone used for laying ambushes (i.e. hiding behind the hide and letting people get inside the room, then rushing out to attack). 5 Hobgoblins: AC 14, HD 1, #At 1 scimitar, D
JN1 The Chaotic Caves, room 15. Monsters: 7 Orcs [bestiary:Core-orc-111]: AC 14, HD 1, #At 1 spear, Dam 1d6, Mv 30', Sv F1, ML 8, XP 25 ea. HP [4, 4, 4, 4, 4, 4, 4]; 5 Hobgoblins [bestiary:Core-hobgoblin-76]: AC 14, HD 1, #At 1 scimitar, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. HP [5, 5, 5, 5, 5]
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