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18. Store Room
jn1-room-caves-18 • jn1-room-caves-18 • JN1: Chaotic Caves
Usually this room is locked (but not very well – a Thief could pick either door with ease and the doors can be knocked in easily). The chief (in #21) has the key to the doors. It is full of odds and ends and minor plunder: clothing, sacks of grains and potatoes, hanging dried meats, perhaps some hanging "fresh meat" in the form of slain foes. Also there are mining tools: picks, chisels, hammers, etc.
JN1 The Chaotic Caves, room 18.
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