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25. Skeletons

jn1-room-caves-25 • jn1-room-caves-25 • JN1: Chaotic Caves
The skeletons posted here attack on sight. The outward facing walls are lined by crypt spaces (3 high, 3 wide per 10' section); many are empty. Those with anything in them have the remains of poor people and (in total) little more than 26 gp and 49 sp. Hanging out the gaping square of one (in plain sight) is a necklace with gems worth 750 gp; the original owners will be so glad to have it recovered (as a sentimental heirloom) that they will pay 1,000 gp for it, if they are tracked down. 6 Skeletons: AC 13 (½ damage from edged weapons, 1 point only from arrows or bolts), HD 1, #At 1 weapon, Dam 1d6, Mv 40', Sv F1, ML 12, XP 25 ea. HP E. GOBLIN LAIR These goblins are living the simple life and serving as spear fodder for the stronger tribes, who aren't above recruiting them (by force) for battles. Their crudely tunneled-out warren is dark and dank. Many halls are 6' to 8' wide and just as high.
JN1 The Chaotic Caves, room 25. Monsters: 6 Skeletons [bestiary:Core-skeleton-133]: AC 13 (½ damage from edged weapons, 1 point only from arrows or bolts), HD 1, #At 1 weapon, Dam 1d6, Mv 40', Sv F1, ML 12, XP 25 ea. HP [4, 4, 4, 4, 4, 4] Treasure mentions: 1,000 gp, 26 gp, 750 gp
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