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31. Goblin Chief Room

jn1-room-caves-31 • jn1-room-caves-31 • JN1: Chaotic Caves
The goblin chief and three other goblins inhabit this room. The chief wields a Shortsword +1. The north, south, and east walls are covered by curtains assembled from a hodgepodge of bed linens, tapestries, and some hides. Under an overturned bucket in the northeast corner behind the curtains is a bag with 131 gp, 456 sp, and 872 cp. In the southeast corner, a hole was dug out and a very clever covering made which is hard to find (make a “find secret door” check or the equivalent for a search). Buried in it is a simple wooden box containing another 472 gp, 178 sp, and 1,234 cp. Goblin King: AC 15, HD 5-5, #At 1 shortsword +1, Dam 1d6+2, Mv 10', Sv F5, ML 9, XP 360 3 Goblins: AC 14, HD 1-1, #At 1 shortsword, Dam 1d6, Mv 20', Sv F1, ML 9 (7 if king is dead or leaves), XP 25 ea. HP F. BANDIT LAIR This lair has two entrances: see locations #32 and #42 on the map. Both are out of sight from each other in the woods. The denizens of this lair are bandits. They might try to trick an adventuring party with clever guises (like posing as soldiers sent to help clear-cut the monsters), but they will ambush and attack if they get a chance. They are allies to those in the abandoned mansion fort (see Part Two), but unless interrogated or something odd happens, they will not give that away.
JN1 The Chaotic Caves, room 31. Monsters: Goblin King : AC 15, HD 5-5, #At 1 shortsword +1, Dam 1d6+2, Mv 10', Sv F5, ML 9, XP 360 HP [18]; 3 Goblins [bestiary:Core-goblin-61]: AC 14, HD 1-1, #At 1 shortsword, Dam 1d6, Mv 20', Sv F1, ML 9 (7 if king is dead or leaves), XP 25 ea. HP [3, 3, 3] Treasure mentions: 131 gp, 472 gp
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