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54. Main Harem

jn1-room-caves-54 • jn1-room-caves-54 • JN1: Chaotic Caves
The leader of the lizard men (wearing armor of tough hide and bone) resides here with two prime female mates who are statistically indistinguishable from males. There are six young. Other than the leader, all are unarmored. The leader has a 100 gp gem on a thong around his neck which marks him as dominant, rather than the 25 gp gem of the others. He also has a leather sack with a drawstring hidden in a hole in the center of the north wall, covered over by mud. It contains 20 x 25 gp gems, 20 x 10 gp gems, 123 gp, 911 sp, and 345 cp. Two hollow tree trunks about 1 foot in diameter rise up through the roof and exit above, providing ventilation. The lizard men are very crafty and if cornered here they can dig out through the ceiling, taking perhaps an hour or less to make their escape. A fire smolders in one corner, over which several large rats are slowly smoking. Smoked meats, some vegetables, and other items are piled beside them. Several large and well- made hard-baked clay pots and jars are also here. There are hides and furs stacked along one wall (the most valuable of which are three furs worth 50 gp each). There is also firewood, grasses, and leaves for bedding and fires. Note: The author is keeping this module kid- friendly; for adults, the GM might decorate the place with the bones of humans. These lizard folk are not intended to be sweet and friendly. Hanging almost casually on a peg on a wall is a reed whistle (a Whistle of Summoning Animals). When blown, it summons
JN1 The Chaotic Caves, room 54. Monsters: Lizard Man Leader : AC 15, HD 3, #At 1 spear, Dam 1d6+2, Mv 20', Sv F3, ML 11, XP 145 HP [12]; 2 Female Lizard Men : AC 12, HD 2, #At 1 spear, Dam 1d6+1, Mv 30', Sv F2, ML 11, XP 75 ea. HP [8, 8]; 6 Young Lizard Men : AC 11, HD 1, #At 1 spear, Dam 1d6, Mv 30', Sv F1, ML 10, XP 25 ea. HP [4, 4, 4, 4, 4, 4] Treasure mentions: 10 gp, 100 gp, 123 gp, 25 gp, 50 gp
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