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60. Store Room

jn1-room-caves-60 • jn1-room-caves-60 • JN1: Chaotic Caves
The door to this room is open. Just inside is a tarp hanging down to prevent light from getting in or out, or so it might seem. The tarp has been carefully cultured with a yellow mold on the west side such that anyone pushing brusquely through will cause it to release spores. The bugbears typically use a pole to carefully lift the tarp aside from a distance. The room contains crates of food, bags of meat, three 50-foot sections of rope, a dozen iron spikes and other items. Yellow Mold: AC Can always be hit, HD 2*, #At Spores, Dam All within 10 feet of the mold will be affected by the spores and must save vs. Death Ray or take 1d8 points of damage per round for 6 rounds, Mv 0, Sv NM, ML N/A, XP 100 HP
JN1 The Chaotic Caves, room 60. Monsters: Yellow Mold [bestiary:Core-yellow-mold-157]: AC Can always be hit, HD 2*, #At Spores, Dam All within 10 feet of the mold will be affected by the spores and must save vs. Death Ray or take 1d8 points of damage per round for 6 rounds, Mv 0, Sv NM, ML N/A, XP 100 HP [8]
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