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64. Treasure Room
jn1-room-caves-64 • jn1-room-caves-64 • JN1: Chaotic Caves
The door is extremely strong and locked by a high-quality lock (the chief in room #68 has the key). Tucked away on one side of the door frame is a small niche; unless someone pokes a dagger blade or such inside and presses on a latch there, a bladder over the door releases a blast of gas that floods the area outside the door; it catches fire if open flame (torch, lantern, etc.) is nearby, doing 1d6 points of damage to all within 10 feet (half damage with save vs. Dragon Breath). If there is no flame, it is harmless and dissipates in 1d6 turns. The room contains chests, boxes, and barrels. Inside one chest is a Shield +1, a Potion of Gaseous Form, and a Potion of Healing. A bag holds 500 gp, 1,400 ep, and 200 cp.
JN1 The Chaotic Caves, room 64. Treasure mentions: 500 gp
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