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The head jailer is usually in and around "e", along with an assistant. Each has 3d6 gp on his person. The heavy wooden doors to cells "a" to "d" are locked, with barred windows to allow someone to look inside them. Area "e" is a torture room furnished with stools for guards, and iron loops and chains on the walls for victims. A hot brazier and fireplace poker is ready at all times. 2 Bugbears: AC 13, HD 3+1, #At 1 scimitar, Dam 1d8+1, Mv 30', Sv F3, ML 9, XP 145 ea. Cells "a" and "d" are empty. "b" holds a desperate merchant who will pay 200 gp in thanks if returned to town. "c" has two completely harmless skeletons of humans or elves.
JN1 The Chaotic Caves, room 65. Monsters: 2 Bugbears [bestiary:Core-bugbear-15]: AC 13, HD 3+1, #At 1 scimitar, Dam 1d8+1, Mv 30', Sv F3, ML 9, XP 145 ea. HP [13, 13] Treasure mentions: 200 gp, 6 gp
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