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76. Dungeon

jn1-room-caves-76 • jn1-room-caves-76 • JN1: Chaotic Caves
A gnoll is on guard with the key (it has 1d6 ep). Captives being kept for ransom are held here. The cell "doors" are made of thick wooden bars with an inch gap between each and have iron hinges and locks. The locks are not high quality and a Thief would have a high chance of picking them. There are no prisoners here now. Cell "a" is a common cell. Cell "b" is for anyone they wish to segregate. Area "c" is reached by climbing rough-cut steps some 10' up. It contains a torture area, chopping block, hand axe, wooden rack, several wooden "saw horses", and other items. A pile of coal lies beside an iron brazier and with it are crude iron pokers of various types. Gnoll: AC 15, HD 2, #At 1 heavy sword, Dam 2d4, Mv 30', Sv F2, ML 8, XP 75 HP
JN1 The Chaotic Caves, room 76. Monsters: Gnoll [bestiary:Core-gnoll-59]: AC 15, HD 2, #At 1 heavy sword, Dam 2d4, Mv 30', Sv F2, ML 8, XP 75 HP [8]
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