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106. Master Room
jn1-room-manor-106 • jn1-room-manor-106 • JN1: Chaotic Caves
The door to this room is shut and voices can be heard talking inside. A small bell has been hung from a rod on the inside, near the top. It will jingle if the door is not opened carefully. This lavish, very large room is being used as the headquarters and treasury of the band. Three humans are leaning over a map on a table in this room. These three are ambitiously working on a plan that involves using monsters to carve out their own little empire. They will attack any intrusion unless said intruders surrender. Several gaslights (fed from natural gas taps) give light. The furnishings are sparse: a large round table, some chairs, and a desk (the old furnishings were looted a long time ago). Human Magic-User 4: AC 15, AB +2, #At 1 dagger or spell, Dam 1d4 or by spell, Mv 40', Sv M4, ML 9, XP 280 STR 8 (-1), DEX 15 (+1) Spells: 1st level – sleep, magic missile; 2nd level – detect invisible, web Magic Items: Wand of Magic Missiles (11 charges), Ring of Protection +1, Cloak of Displacement Scrolls: magic missile, sleep Human Cleric 3, wearing plate mail and wielding mace and shield: AC 18, AB +2, #At 1 mace, Dam 1d8+1, Mv 20', Sv C3, ML 9, XP 145 STR 15 (+1) Spells: 1st level – cure light wounds, remove fear Magic Items: 2 Potions of Healing Human Cleric 3, wearing plate mail and wielding mace and shield: AC 18, AB +2, #At 1 mace, Dam 1d8-1, Mv 10', Sv C3, ML 9, XP 145 STR 8 (-1), CHA 7 (-1) Spells: 1st level – cure light wounds, light Magic Items: Potion of Healing, Potion of Invi
JN1 The Abandoned Manor, room 106. Hazards: trap Treasure mentions: 1,230 gp, 456 gp
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