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80. Stables
jn1-room-manor-80 • jn1-room-manor-80 • JN1: Chaotic Caves
These stables are in ruins from neglect. There was once a smithy, small cottages, hay storage, wagon storage, rooms for grooms, and so on. The structures have collapsed, leaving a maze of darkness and ruin. Soot and burned timbers, the signs of ancient fires, are everywhere. New weeds are growing through the rubbish. A giant weasel is sparring with three giant shrews that have killed a pack of giant rats and are going to feast on them. If they smell fresh meat, they will attack it instead. Giant Weasel: AC 17, HD 5, #At 1 bite + hold, Dam 2d4 bite + 2d4/round hold (rending), Mv 50', Sv F5, ML 8, XP 360 3 Giant Shrews: AC 16, HD 1, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 25 ea. HP
JN1 The Abandoned Manor, room 80. Monsters: Giant Weasel : AC 17, HD 5, #At 1 bite + hold, Dam 2d4 bite + 2d4/round hold (rending), Mv 50', Sv F5, ML 8, XP 360 HP [22]; 3 Giant Shrews : AC 16, HD 1, #At 2 bites, Dam 1d6 bite, Mv 60', Sv F2, ML 10, XP 25 ea. HP [5, 5, 5] Hazards: collaps
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