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95. Servant Quarters

jn1-room-manor-95 • jn1-room-manor-95 • JN1: Chaotic Caves
These chambers once held servants and their guests and are now occupied in part by foot troops, most of whom are eating or elsewhere. The inner partitions of each set have been torn down to enlarge the rooms. In room #94, two men are resting after a fight with giant rats. They can still fight and will accost intruders to the best of their ability (they are not wearing their leather armor but can put it on, given time). 2 Human Fighter 1: AC 13 or 11, #At 1 spear, Dam 1d6, Mv 30' or 40', Sv F1, ML 8, XP 25 ea. HP As the adventurers enter the hall around #97, a man will come out of the door and then (unless stopped) duck back inside and call for help. Four men occupy this room, sleeping after watch. Their spears and hand axes are nearby. They are not currently wearing their red-stained leather armor, but will put it on if given time. Each has 2d6 gp on him. 4 Human Fighter 1: AC 13, AB +1, #At 1 spear, Dam 1d6, Mv 30', Sv F1, ML 8, XP 25 ea. HP The upper floor is occupied by the leaders of this band of fighters. Each room has several gas lights, tapped from a natural deposit of gas in the rock far below, as well as windows and torch holders. The ceilings of the rooms on this floor are about 10' high (the stairs rise 20').
JN1 The Abandoned Manor, room 95. Rooms 94 to 97 are described together in the book under this one entry. Treasure mentions: 6 gp
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