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3. Halfling Home
jn1-room-wilderness-3 • jn1-room-wilderness-3 • JN1: Chaotic Caves
Maps): The party comes across what was once a Halfling farm and orchard. From all evidence, this was abandoned decades ago. It is now grown over with brush, weeds, and trees. The main buildings are built like a burrow, with only the round front door and round windows (shown as circles on the maps) exposed. The rest is buried underneath a dozen feet of earth. The ceilings are uniformly 6 feet high. The floors and walls are stone; the ceilings are made of and held up by heavy timbers. Cobwebs and dirt clutter all the inner rooms. Only the windows provide light inside. The windows are filthy from decades of neglect. They are composed of multiple panes of glass with wooden framework, but exact details are left to the GM's imagination. H1. FRONT DOOR: A large, round green door greets visitors. The door is locked, but is old and rotten, and can be easily knocked in. H2. LIVING ROOM: The main living room, with a fireplace in the south wall and a round window about 4' in diameter in the north. There is no furniture here. Searching the fireplace for loose stones will reveal a small, secret niche (about 1' squared) off to one side which contains an old, ornate jewelry box. Inside are 100 gp, a gem worth 250 gp, and a large silver hat pin that was once magical but is not any longer. The stink of death is here. A long-dead body clad in old, rotten leather armor lies mauled in the center of the room. It has a silver dagger in a belt sheath, 2 vials of holy water, 1 Potion of Healing, and
JN1 The Wilderness, placed encounter 3. Monsters: Tentacle Worm [bestiary:Core-tentacle-worm-144]: AC 13, HD 3*, #At 6 tentacles, Dam paralysis, Mv 40', Sv F3, ML 9, XP 175 HP [12]; 3 Giant Fire Beetles : AC 16, HD 1+2, #At 1 bite, Dam 2d4, Mv 40', Sv F1, ML 7, XP 25 ea. HP [7, 6, 5]; 6 Stirges : AC 13, HD 1*, #At 1 bite, Dam 1d4 + 1d4/round blood drain, Mv 10' Fly 60', Sv F1, ML 9, XP 37 ea. HP [8, 7, 6, 5, 3, 2]; 4 Zombies : AC 12 (½ damage from blunt weapons, 1 point only from arrows or bolts), HD 2, #At 1 bludgeon, Dam 1d8, Mv 20', Sv F2, ML 12, XP 75 ea. HP [8, 8, 8, 8]; Zombie [bestiary:Core-zombie-158]: AC 12 (½ damage from blunt weapons, 1 point only from arrows or bolts), HD 2, #At 1 flail, Dam 1d8, Mv 20', Sv F2, ML 12, XP 75 HP [16] Treasure mentions: 100 gp, 250 gp, 500 gp, 6 gp
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