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4. Rescue

jn1-room-wilderness-4 • jn1-room-wilderness-4 • JN1: Chaotic Caves
The PCs hear the squealing of an angry hog and see a fleeing man leap onto some rocks. A wild boar is chasing him; it circles the rocks, stamping and chomping in rage. If the PCs ignore the man's plight, nothing bad happens: the boar will eventually get bored and leave. If they help the man, he will give them 20 gp (kept at his home), and his gratitude. If the PCs are searching for the caves, he has recently seen several goblins that might be headed there and can help point them in the general direction. He is a rancher out looking for stray sheep, not a hero who can fight boars and monsters. Remember to reward the PCs with experience. If they kill the boar and clean it, they can recover a hundred pounds of meat and its tusks (worth about 10 gp in town). Wild Boar: AC 13, HD 3, #At 1 tusk, Dam 2d4, Mv 50' (10'), Sv F3, ML 9, XP 145
JN1 The Wilderness, placed encounter 4. Monsters: Wild Boar : AC 13, HD 3, #At 1 tusk, Dam 2d4, Mv 50' (10'), Sv F3, ML 9, XP 145 HP [10] Treasure mentions: 10 gp, 20 gp
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