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Three score of small, brown, savage-looking humans dressed in hides and feathers are dancing, chanting, and cavorting around a wooden totem pole, beating drums and playing reed or bone fifes. Most of these pygmies are no more than 3 feet (1m) tall. They react with distrust and hostility towards strangers, but can be befriended. The pygmies are restricted to using weapons that do at most 1d4 damage (their small bows do 1d4 damage and have a range of 40/80/120). 60 Pygmies: AC 11, HD 1d4 HP, #At 1 unarmed or weapon, Dam 1 point unarmed, 1d4 by weapon, Mv 30', Sv F1, ML 6, XP 10 ea. HP They are dancing to beg aide from their god. Their favored totem animal was recently captured by "the evil ones". They are considering a direct attack to recover it, but asking for aide first. They are able to provide food, fresh water, and the equivalent of a potion of healing. They have some 900 sp they can trade for goods, as well as ivory worth another 500 gp. If the player characters help free their totem animals, they will also be given a reward of six silver-tipped arrows, three arrow +1, and three conch shells worth 100 gp each (in addition to the funds they have for trading). The "evil ones" are six gnolls and eight hobgoblins who arrived on a small longship weeks ago. The pygmies burned their ship to keep them from leaving. They are living in a nearby camp of hides surrounded by thorns, and have collected several specimens of local wildlife for sport. These include a cave gorilla (which
JN2 Monkey Isle, special land encounter 8. Monsters: 60 Pygmies : AC 11, HD 1d4 HP, #At 1 unarmed or weapon, Dam 1 point unarmed, 1d4 by weapon, Mv 30', Sv F1, ML 6, XP 10 ea. HP [4, 3, 2, 2, 2, 2, 2, 1, 3, 3, 2, 2]; 6 Gnolls [bestiary:Core-gnoll-59]: AC 15, HD 2, #At 1 weapon, Dam 2d4 or by weapon +1, Mv 30', Sv F2, ML 8, XP 75 ea. HP [12, 10, 8, 8, 6, 6]; 8 Hobgoblins [bestiary:Core-hobgoblin-76]: AC 14, HD 1, #At 1 weapon, Dam 1d8 or by weapon, Mv 30', Sv F1, ML 8 , XP 25 ea. HP [9, 7, 5, 5, 4, 4, 4, 3] Treasure mentions: 100 gp, 300 gp, 500 gp
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