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O1. Canoes and Sailing Ships

jn2-ocean-o1 • jn2-ocean-o1 • JN2: Monkey Isle
CANOES AND SAILING SHIPS from the headhunter tribe at Skull village attack anyone rounding this point. They rely on two small sailing boats with 18 crew each, and six even smaller canoes with sails with 10 crew each. They have to spread out ahead and behind a victim to try to prevent them from escaping; not all the vessels can attack at one time (usually only 1d3 are close enough). They can oar fast, but a crafty crew in a fast sailing vessel will get free of them by using aggressive tactics. Spoils in the form of ornamental pearls and jewelry consist of 2,000 gp, 2,500 sp, and 3,000 cp. 88 Human Fighters: AC 13, HD 1, #At 1 scimitar, Dam 1d8, Mv 30', Sv F1, ML 7, XP 25 ea. HP 6 Human Fighters: AC 14, HD 2, #At 1 scimitar, Dam 1d8, Mv 30', Sv F2, ML 7, XP 75 ea. HP 2 Human Fighters: AC 14, HD 3, #At 1 scimitar, Dam 1d8, Mv 30', Sv F3, ML 7, XP 145 ea.
JN2 Monkey Isle, ocean encounter O1. Monsters: 88 Human Fighters : AC 13, HD 1, #At 1 scimitar, Dam 1d8, Mv 30', Sv F1, ML 7, XP 25 ea. HP [4]; 6 Human Fighters : AC 14, HD 2, #At 1 scimitar, Dam 1d8, Mv 30', Sv F2, ML 7, XP 75 ea. HP [8]; 2 Human Fighters : AC 14, HD 3, #At 1 scimitar, Dam 1d8, Mv 30', Sv F3, ML 7, XP 145 ea. HP [12] Treasure mentions: 2,000 gp
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