← World Vault
A pall of smoke rises above two ships locked together by grapnels. One is a merchant vessel from foreign lands and the other (attacking it) is full of human pirates. The merchant crew is small (12 or so in number) and consists mainly of normal men. They are desperately in need of help. If the merchants are rescued, they reward the party with 500 gp in coins and about 500 gp worth of goods that can be used in trading with the local natives. The pirates have 500 gp in loot aboard their ship. Human Fighter as a Pirate: AC 12, HD 2, #At 1 scimitar, Dam 1d8, Mv 30', Sv F2, ML 8, XP 75 8 Human Fighters as Pirates: AC 12, HD 1, #At 1 scimitar, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. HP 16 Normal Men as Pirates: AC 11, HD ½ (1d4 HP), #At 1 Cutlass, Dam 1d6, Mv 40', Sv NM, ML 7, XP 10 ea. HP
JN2 Monkey Isle, ocean encounter O3. Monsters: Human Fighter as a Pirate : AC 12, HD 2, #At 1 scimitar, Dam 1d8, Mv 30', Sv F2, ML 8, XP 75 HP [12]; 8 Human Fighters as Pirates : AC 12, HD 1, #At 1 scimitar, Dam 1d8, Mv 30', Sv F1, ML 8, XP 25 ea. HP [8, 4, 6, 4, 6, 4, 4, 1]; 16 Normal Men as Pirates : AC 11, HD ½ (1d4 HP), #At 1 Cutlass, Dam 1d6, Mv 40', Sv NM, ML 7, XP 10 ea. HP [4, 3, 4, 3, 4, 3, 4, 3, 4, 2, 3, 2] Treasure mentions: 500 gp
NPCs HERE • 0
Add via World pageNo NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.