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O7. Castaway

jn2-ocean-o7 • jn2-ocean-o7 • JN2: Monkey Isle
A pillar of smoke from a signal fire will attract attention here. A bedraggled man will run around on the beach waving his arms and legs, jumping, etc. This is a sailor castaway by a ship wreck that killed the rest of the crew; those not eaten by the beasts further inland. He's quite sane and ordinary, and can tell exciting stories about his adventures. He's even more excited about being rescued. He speaks in a thickly- accented version of the common language (he is a foreigner from distant lands). He has a map which he does not understand: with the PCs' help, it can be decoded and lead them to the coast up north where the PCs can find the cove for the R5: UNDERWATER EXPLORATIONS scenario detailed later. Castaway: AC 11, HD ½ (1d4 HP), #At 1 cutlass, Dam 1d6, Mv 40', Sv NM, ML 7, XP 10 HP
JN2 Monkey Isle, ocean encounter O7. Monsters: Castaway : AC 11, HD ½ (1d4 HP), #At 1 cutlass, Dam 1d6, Mv 40', Sv NM, ML 7, XP 10 HP [3]
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