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3. Trap

jn2-room-r1-3 • jn2-room-r1-3 • JN2: Monkey Isle
Some 10 feet down from the secret door is a well-hidden loose stone: it is near the bottom on the east wall. Pressing it sets a safety that prevents the trap to the south from firing. Near the top of the wall is another stone; pressing it releases the safety. Anyone with a weight greater than 50 pounds stepping on the marked square at the corner triggers the trap. Spears propelled by strong fiber ropes shoot out from the south wall. They attack as a 3 HD monster and do 1d6points of damage. They are spaced out high and low every three feet or so.
JN2 Human Sacrifice, room 3. Hazards: trap
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