← World Vault

12. Gear Room

jn2-room-r2-12 • jn2-room-r2-12 • JN2: Monkey Isle
The heavy bronze double doors to this room are squeaky and jammed shut from the outside by spikes hammered into the edges. A large bronze hoop in each door is set in a position that makes them perfect for a heavy padlock, but none can be found. A large open window facing north looks out over the walkway at #5. The window is some 4 feet high and 20 feet long and has heavy wooden pegs along the rim for tarps or wooden shutters. A huge wheel is on the east end of the room, attached to a crank system. The wheel can be turned by one to three people: the fewer the people the slower it works (3 people = 5 minutes, 2 = 10 minutes, 1 = 20 minutes). Turning it east-to-west for the duration causes a loud clanking to come from the temple doors at #7 as the bars inside are drawn to unlock the doors. The doors are currently locked. If the main temple doors are unlocked, anyone looking out the window will note a shudder pass through the mucky debris at #6, even though there is no wind at the moment. Once the doors are unlocked, turning the crank west-to-east forces the bars back into the holes in them.
JN2 Reed Marsh Temple, room 12.
NPCs HERE • 0
Add via World page
No NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.