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6. Mud Bog Of The Dead

jn2-room-r2-6 • jn2-room-r2-6 • JN2: Monkey Isle
On each side of the causeway is what appears to be a mud bog strewn with human bones, armor, rusted weapons, wheels from chariots, and other rubbish. Nothing of value can be seen in it; the debris was thrown in by someone smart. Anyone disturbing the sacred place in the temple (fighting in room #8) releases a curse: for 6 rounds 1d8 skeletons will animate each round and begin to rise up from the muck. They will slog out of it (taking 1 round before the first wave gets onto the causeway) and attack the trespassers. Once disturbed, they stand guard for four weeks before returning to the muck. Attempting to destroy all the bones in the muck is a massive undertaking that would require months of work; the limits of the number of undead are due to limited magic, not bone supply. Up to 48 Skeletons: AC 13, HD 1, #At 1 weapon, Dam 1d6, Mv 40', Sv F1, ML 12, XP 25 ea. HP
JN2 Reed Marsh Temple, room 6. Monsters: Up to 48 Skeletons : AC 13, HD 1, #At 1 weapon, Dam 1d6, Mv 40', Sv F1, ML 12, XP 25 ea. HP [4, 4, 4, 5, 5, 3, 4, 4, 4, 4, 6, 5]
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