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If the player characters encounter and fight the ogres in #8, the noise might result in this encounter, otherwise random luck determines. As the player characters get close, the secret door in the north end of this room opens and out steps a native covered in vivid green paint, wearing a fancy feathered head dress and bone necklace. This is an evil witchdoctor from the sect of Hate from Skull village. Depending on the conditions of the encounter that results, he might scream and flee, or act jovial and try to talk the characters into the room, where he calls for his followers to attack. This secret room with a 20-foot tall ceiling is devoted to evil and features three 15-foot tall statues of demons devoted to torture, murder, and mutilation. Each statue has 50 gp gems for fingernails (30 gems x 50 gp = 1,500 gp value). Scattered inside are twelve natives in green paint. Their traveling gear (woven baskets, hide sacks, flint-tipped battle axes, spears, shields, fruit, meat, etc.) is stacked around a broom of flying that has a continual light spell cast on it. Three large leather sacks contain 1,200 sp and 500 cp, as well as a pit viper snake in each to guard it. Evil Sect Witch Doctor: AC 12, HD 4, #At 1 weapon, Dam 1d8+2 for Strength, Mv 40', Sv C4, ML 8, XP 240 HP Spells: cure light wounds, light, resist fire 2 Natives: AC 12, HD 2, #At 1 weapon, Dam 1d6 or 1d8, Mv 40', Sv F2, ML 8, XP 75 ea. 10 Natives: AC 12, HD 1, #At 1 weapon, Dam 1d6 or 1d8, Mv 40', Sv F1, ML 8, XP 25 e
JN2 Lake Side Temple, room 10. Monsters: Evil Sect Witch Doctor : AC 12, HD 4, #At 1 weapon, Dam 1d8+2 for Strength, Mv 40', Sv C4, ML 8, XP 240 HP [9]; 2 Natives : AC 12, HD 2, #At 1 weapon, Dam 1d6 or 1d8, Mv 40', Sv F2, ML 8, XP 75 ea. HP [18, 16]; 10 Natives : AC 12, HD 1, #At 1 weapon, Dam 1d6 or 1d8, Mv 40', Sv F1, ML 8, XP 25 ea. HP [10, 8, 10, 8, 9, 7, 8, 6, 8, 5]; 3 Pit Vipers in sack : AC 14, HD 1*, #At 1 bite, Dam 1d4 + poison, Mv 30', Sv F1, ML 7, XP 37 ea. HP [5, 3, 4] Treasure mentions: 1,500 gp, 50 gp
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