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14. Small Boat Docks

jn2-room-r3-14 • jn2-room-r3-14 • JN2: Monkey Isle
This exit/entrance opens onto a platform of concrete and stone. The cliff face it was built against is some 70 feet high. Crumbled rocks form a barrier against the erosive effects of the blue-green breakers (waves) that wash constantly against the cliff base. This gravel slopes down from the cliff to the ocean. Two concrete piers stretch out into the ocean. The end of each is 10 feet above the waves. The old, rotten frames of portable ladders/stairs lie at the end of each pier. Two canoes lie upside down on the piers (each has a capacity of about eight people plus some cargo). There is a tangle of roots at the location marked "crabs" from gnarly shrubs scattered along the cliff. Among the roots are over a dozen brown shapes, covered by sea weed and barnacles, making them difficult to spot until they move. They will come scuttling across the rocks towards any prey that appears on the platform. These are five giant crabs and their smaller offspring. The locals know they are there and usually avoid them. 5 Giant Crabs: AC 18, HD 3, #At 2 pincers, Dam 2d6, Mv 20' swim 20', Sv F3, ML 7, XP 145 ea. 8 Giant Crab Offspring: AC 16, HD 1, #At 2 pincers, Dam 1d4, Mv 20' swim 20', Sv F1, ML 6, XP 25 ea. HP The crabs cannot attack the PCs all at once. The GM should figure how many can based on the situation, rolling 1d6 to see how many giant crabs attack at a time and 1d8 for the number of offspring (for example). Among the roots that the crabs infest are rag- draped human bones. A torn l
JN2 Lake Side Temple, room 14. Monsters: 5 Giant Crabs : AC 18, HD 3, #At 2 pincers, Dam 2d6, Mv 20' swim 20', Sv F3, ML 7, XP 145 ea. HP [18, 17, 16, 13, 10]; 8 Giant Crab Offspring : AC 16, HD 1, #At 2 pincers, Dam 1d4, Mv 20' swim 20', Sv F1, ML 6, XP 25 ea. HP [8, 3, 6, 3, 5, 2, 5, 2] Treasure mentions: 500 gp
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