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10. Mucky Hallway

jn2-room-r5-10 • jn2-room-r5-10 • JN2: Monkey Isle
The floor of this hallway looks normal, appearing solid to casual inspections, but as characters move across it the crust will break and they will begin to slowly sink. It is covered by gooey muck about 2 feet deep that reduces movement to 1/10th the normal rate. Subterranean lizard men guards keep watch through a peephole in the door at the east end; they will come out and attack slowed PCs with crossbows. 6 Subterranean Lizard Men: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30' Swim 40', Sv F2, ML 9, XP 75 ea.
JN2 Underwater Exploration, room 10. Monsters: 6 Subterranean Lizard Men : AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30' Swim 40', Sv F2, ML 9, XP 75 ea. HP [13, 11, 11, 10, 10, 9]
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