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9. Guards

jn2-room-r5-9 • jn2-room-r5-9 • JN2: Monkey Isle
If the PCs do not detect the secret doors between this room and #8, the subterranean lizard men behind them will come out and attack from behind when they leave the chamber. The subterranean lizard men do not have light and even if the PCs try to look through cracks in the doors, they will see little. 6 Subterranean Lizard Men: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30' Swim 40', Sv F2, ML 9, XP 75 ea.
JN2 Underwater Exploration, room 9. Monsters: 6 Subterranean Lizard Men : AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30' Swim 40', Sv F2, ML 9, XP 75 ea. HP [13, 11, 11, 10, 10, 9]
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